Gaming
 

Observatory

From Wikitroid, the Metroid wiki

The holographic projection in the middle of the room.

The Observatory is a room in Metroid Prime in the Phendrana Drifts. It is a large, tall, cylindrical room of Space Pirate construction, containing a holographic planisphere representing the FS-176 System. There are many ledges around the edges, wires across the floor and computer terminals at the far side from the door to Observatory Access; here, Samus can add two Space Pirate Data scans to the Log Book.

After defeating the Space Pirates in the room, a panel is activated near the computers; scanning this activates a Bomb Slot. Another Bomb Slot is made available to use once a bomb is detonated inside the first; and this is used to make the four Spinners around the floor usable. After using the Boost Ball to lower each of these, the projection appears, and Samus may scan the holographic representations of the planets Zebes and Tallon IV. This also makes access to the upper doors possible, via the many ledges around the walls, and the Super Missile is found near them.

Once the Thermal Visor has been collected, this room is darker; the only light comes from the holographic projection.

Contents

[edit] Enemies

[edit] First visit

[edit] Later

  • 2 Space Pirates

[edit] Connecting rooms

[edit] Items

The Super Missile is obtained in this room.
Super Missile
To reach it, Samus must utilise the Bomb Slots and Spinners in the room to align a simple ladder of platforms around the edges. This allows her to reach the Super Missile, which is located at the very top, in plain sight.

[edit] Trivia

  • Right after gaining the Super Missile, a bizarre effect can be created. There are two doors on opposite sides of the room accessable from the top of the platform where the Super Missile is obtained. One door has a Red Blast Shield and the other can be opened only with the Wave Beam. If Samus switches to the Power Beam and fires a shot at either door, the shot will bounce off the door, only to bounce off the second door and return. Hitting the first door a second time causes the shot to disappear. Using this effect, Samus can create several "lines" of Power Beam shots bouncing back and forth. This trick has no visible positive or negative effects on the game. It can be seen in the below video from the beginning to 1:10. This also happens in an Elevator room in the Magmoor Caverns.[1]