In Metroid II, Phase 4 consists of two parts. When heading right from the central path, the path splits. Going up leads to the third set of Chozo ruins, and heading down leads into an lush area with poisonous plants, vines, restraining Metroid webs, and a hive at the top (two rooms filled with honeycombs).
In Samus Returns, Area 3 has been expanded from the original, now featuring Chozo ruins, robotics, and an industrial complex. This area has the most robotic enemies out of all areas. This is where Samus accidentally awakens the Diggernaut.
Return of SamusEdit
- 4 Missile Tanks
- 2 Energy Tanks
- Space Jump (Metroid II only)
- Spazer Laser Beam (Metroid II only)
- Plasma Beam (Metroid II only)
- Beam Burst (Samus Returns only)
- Grapple Beam (Samus Returns only)
|Areas of SR388|
|Surface | Area 1 | Area 2 | Area 3 | Area 4 | Area 5 | Area 6 | Area 7 | Area 8|