Complete Map of Phase 4: 
Metroid II Edit
In Metroid II this area consist of two parts when heading right form the central path, the path splits going up leads to the third chozo ruins, and heading down leads into an lush area with poisonous plants, vines, restraining Metroid webs, and a hive at the top (two rooms filled with honeycombs).
This area is very different in the remake.
Samus Returns Edit
The area is all chosen ruins and filled with robots of all areas. Depicted in the latter as an industrial complex, it has the most robotic enemies out of all areas. This is where Samus accidentally awakens the Diggernaut.
Return of SamusEdit
- 4 Missile Tanks
- 2 Energy Tanks
- Space Jump (Metroid II only)
- Spazer Laser Beam (Metroid II only)
- Plasma Beam (Metroid II only)
- Beam Burst (Samus Returns only)
- Grapple Beam (Samus Returns only)
|Areas of SR388|
|Surface | Area 1 | Area 2 | Area 3 | Area 4 | Area 5 | Area 6 | Area 7 | Area 8|