These are the items found in Ridley's Lair, throughout its various appearances.


Energy TanksEdit

Energy Tank 1Edit

From the left of the elevator, Samus will find a Red Blast Shield after several corridors. Through here is a small corridor containing the Energy Tank, but Samus must be careful as an invisible drop is in front of it.

Energy Tank 2Edit

In the room with Ridley is a Pink Blast Shield that can be destroyed with 10 Missiles. Behind the door is a room with an invisible platform above lava Samus can walk on. At the end of the room is an Energy Tank.

Missile TanksEdit

Missile Tank 1Edit

Directly left from the elevator, Samus will come across two identical halls. In the second one, she must shoot out the ceiling and continue left to find the Tank.

Missile Tank 2Edit

From the top-right of the shaft before Ridley, the Missile Tank is beside a long drop down. This can be one of the more frustrating items in the game to get depending on whether the jump can be made. Attaining the Tank in its room is not difficult at all.

Missile Tank 3Edit

In the long, bottommost corridor of Ridley's Lair. Notably, this is the lowest-located item in the entire game.

Metroid: Zero MissionEdit

Major ItemsEdit

Unknown Item 3/Gravity SuitEdit

The item is located in the hands of a Chozo Statue to the left of the room where Ridley is supposed to be. After obtaining the item, Samus will be ambushed by Ridley in his arena.

Energy TanksEdit

Energy Tank 1Edit

In the exact same place as the original Metroid.

Energy Tank 2Edit

Behind the Unknown Item's Chozo Statue. After obtaining both items, Samus will be ambushed by Ridley.

Energy Tank 3Edit

Following Ridley's defeat, and even before, if Samus moves to the right before heading left to fight Ridley, Samus will come to a green corridor inhabited by Holtz. At the start of the hallway Samus must Bomb or shoot through the floor to find a hidden passageway.

Missile TanksEdit

Missile Tank 1Edit

Below the Save Station on the leftmost shaft of the Lair, on a pedestal in plain sight.

Missile Tanks 2 and 3Edit

At the bottom of the aforementioned shaft, Samus must proceed through the corridor on the right and build up a run, then run across the floor of the shaft. Below, she must run through the door and Shinespark up the far-left wall. Finally, she must quickly enter a Morph Ball tunnel area for the first Tank. After this, Samus must shoot upward in the tunnel and escape it, then destroy a Missile Block above her and several more blocks.

Missile Tank 4Edit

Through the long corridor past the Map Station.

Missile Tank 5Edit

In the shaft at the far end of the aforementioned corridor, Samus must proceed through the second highest door on the left, and drop through the hole in the ground before the exit door. She must roll through a tunnel into an illusionary lava pit, then shoot the bottom of the pit's wall.

Missile Tank 6Edit

Left of the previous Tank's hallway, Samus will come to a room where the Tank is on a pedestal guarded by Multiviolas.

Missile Tank 7Edit

Even further left, atop a midair pedestal. Attaining it can be difficult; the best strategy is to freeze the Violas on the pedestal and use them as a platform.

Missile Tank 8Edit

Through the left door in the previous chamber, Samus will proceed through a corridor and then jump into a narrow tunnel above the door. This leads to the Missile Tank, in midair.

Missile Tanks 9 and 10Edit

The previous chamber has a door on the left. Through here Samus will come to a room with tunnels and blocks. The first Tank is easy to obtain, she can simply, roll through the tunnel before her upon entry and then break through the blocks on the left. The second Tank is harder. First, Samus must destroy the blocks to the left of the previous Tank and then wait until a single block appears (grabbing a ledge prevents the rest from regenerating). She must then shoot the right wall below, and quickly enter the opened area.

Missile Tank 11Edit

In the room to the left of the top of the rightmost shaft in the Lair, Samus must lead a spawned Zebbo as high as possible, and then freeze it to reach a ledge.

Missile Tank 12Edit

A series of difficult Shinesparks must be performed until Samus reaches the rightmost shaft. She must jump up to the second midair platform from the bottom of the shaft, and then Shinespark forward. In the following corridor, she must Shinespark upward at the very end and then lay a Bomb to expose a pillar, which Samus must scale to get the Tank behind it.

Missile Tank 13Edit

Immediately after falling back to the corridor below, Samus must build up a run and exit, Shinesparking through the immediate ceiling outside. This leads to a door, and she must build up another run, then Spin Jump through a cluster of Boost Blocks to find this Tank at the end of a hallway.

Super Missile TanksEdit

Super Missile Tank 1Edit

As the Imago is dying, it will smash into part of the wall, exposing this Tank. Depending on whether Sequence Breaking has been done, this may be the first Tank acquired.

Super Missile Tank 2Edit

Immediately after Missile Tank 6 is acquired, Samus must jump on the left ceiling hanging structure and lay a Bomb. This will lead her to a tunnel obstructed by a Super Missile Block; through the tunnel is a cluster of Bomb Blocks.

Super Missile Tank 3Edit

Upon entering the room where Samus obtains Missile Tank 8, immediately in sight.

Super MetroidEdit

See Norfair/Items#Super Metroid.

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