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A Ripper II (リッパⅡ rippa tsuu?) is a flame-propelled variant of a Ripper that flies at high speeds.

Description[]

A native of Zebes, it is found in Metroid, Super Metroid and Metroid: Zero Mission. They can be frozen with the Ice Beam in which they become platforms to stand on. Ripper IIs can also be grappled onto with the Grappling Beam and swing from them to cross over hazards and throw Samus high into the air.

With the exception of Zero Mission, there are always two variants of Ripper IIs in the games. Metroid featured a weak and an indestructible version; the weaker one has a slightly darker coloring and can be killed with a single Missile or the Screw Attack. In Super Metroid, a weak Ripper II has a red body and blue eyes while the stronger form possesses a metallic-colored body with red eyes and a blue flame. Both of these variants are vulnerable to Super Missiles and the Screw Attack.

According to Victory Techniques for Metroid, the Ripper II species evolved from Rippers. The Tripper appears to be a relative of Ripper IIs.

Official data[]

Metroid manual[]

Ripper II
"These Rippers are more advanced than the Rippers who appear in the rocky zone. They can spit fire and fly at high speed. They look the same as the other Rippers but they fly a lot faster."

Nintendo Power Volume 29[]

ENEMIES OF BRINSTAR AND NORFAIR (pg. 41)
RIPPER MK II
"A high-speed ripper which can't be destroyed, but can be frozen."

Victory Techniques for Metroid[]

MetroidFusion Fan
Warning: Fan Translation(s) Ahead

This article, section, or file contains text that is unofficially translated by Metroid fans. Some information (such as proper English names of characters or items) may not be accurate. If an official translation becomes available, the fan translation(s) may be replaced.

"Evolved from the Rippers in Brinstar, it is faster than the Ripper and can't be defeated with Missiles."

Super Metroid Nintendo Player's Guide[]

RIPPER II

Enemy Data Description
Color HP ATK E BE M SM PB Brinstar/Norfair. Faster than a Ripper, this enemy is more difficult to avoid.
Normal 200 10 0 1 0 99 0

Information

Trivia[]

  • The flame engines of Ripper IIs from Super Metroid shut off when frozen with the Ice Beam. However, the Zero Mission variant's engine does not and the flame itself literally freezes, which should not be possible.
  • The Yumees share many traits with Ripper II, such as their hard exoskeleton and flame-propelled flight.
  • Super Metroid lists the internal name of both Ripper II variants as "Ripper2". Both variants are also separate entities.
    • The metallic Ripper II only differs slightly from the red variant. The metallic one is slightly wider and behaves rather oddly when it reaches a screen border. Because of this behavior, it may sometimes get stuck inside walls.

Gallery[]

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