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Secret World

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Well, without asking the programmers or designers, I'd have to say that most of these things are glitches that fortunately worked out to be cool. There are obviously intentional secrets in Metroid, though. I mean the revelation that Samus was actually a woman was probably one of the most surprising video game endings ever at the time.

Dan Owsen

A Secret World is an area in a Metroid game that is created through a glitch. They are often one of two things: first, they could be is a messed up version of a room, major area, or sometimes even the entire game; and second, they could be is an area outside the boundries of a room. These are often completely black except for the room the player entered it from, which they can still see and re-enter if they walk through the wall.

Contents

Throughout the Metroid seriesEdit

MetroidEdit

Nintendo Power volume 29
RoyboyXAdded by RoyboyX
Secret World.png
RoyboyXAdded by RoyboyX

In the original Metroid secret worlds were often found by using a glitch called the Door Jump or by using a cheating device. Some of the secret worlds were simply areas that got left out of the game. Others, reached by "Flying" (using a cheat code or a hack) all the way up an elevator shaft are versions of the place Samus would be, with the graphic palette of where she entered it from. The reason is that when she ride an elevator that is the games excuse to switch palettes. So the secret worlds that the player enters by flying up the shaft are really the actual place it resembles, the reason it looks that way is because the game didn't switch palettes yet. This explains why most secret worlds in the game are stable.

Metroid II: Return of SamusEdit

In Metroid II: Return of Samus Secret Worlds were often entered by using the Block Shifting Glitch. It sometimes will move blocks out of the way so Samus can enter the secret worlds. Like the original Metroid, they are versions of the room they are supposed to be, but filled with junk. Occasionally in these secret worlds disconnected parts of Save Stations can be found. They will still allow the player to save if any part is used. Also in the Secret Worlds one might find enemies that are made of the wrong sprites.

Metroid PrimeEdit

In Metroid Prime, secret worlds are accessed by going out of the boundaries by jumping on some elements that were not intended for this. It is possible to get into a secret world in the Chozo Ruins Main Plaza,[1] the Life Grove in Tallon Overworld,[2] and the Ice Ruins East in the Phendrana Drifts by jumping onto certain blocks protruding from the wall.[3]

Metroid Prime HuntersEdit

In the multiplayer modes of Metroid Prime: Hunters, one can exit the areas of a stage by using certain glitches or cheats. The simplest glitches are achieved by using an explosive weapon to blast Samus through certain spots in walls. It can also be done in the single player mode.[4]

It should be noted that this is considered cheating when done online, as the person outside of the stage can shoot at those who aren't outside the stage, but those in the stage cannot shoot the people who are outside.

ReferencesEdit

  1. ^ Secret Worlds: main plaza. Metroid2002.com. Retrieved on 2012-02-22.
  2. ^ Secret Worlds: life grove. Metroid2002.com. Retrieved on 2012-02-22.
  3. ^ Secret Worlds: ice ruins east. Metroid2002.com. Retrieved on 2012-02-22.
  4. ^ Techniques: Missile Push. Metroid2002.com. Retrieved on 2012-02-22.

External linksEdit

Metroid 2002

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