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Seeker Missile

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Seeker Missile

The Seeker Missile as used in Corruption.
Featured in Metroid Prime 2: Echoes
Metroid Prime 3: Corruption
Damage 5x the damage of a normal missile.
Effect(s) Allows Samus to fire 5 Missiles simultaneously.
Special uses To open Multi-Lock Blast Shields.
Obtained Hall of Honored Dead, Xenoresearch Labs.

The Seeker Missile upgrade (previously known as the Seeker Launcher), rather than empowering individual missiles, allows Samus Aran to simultaneously fire up to five missiles at up to five distinct targets, or to fire five missiles at the same target in one burst by charging her missiles. Using the Seeker Missile is a must to pass some of the puzzles in Metroid Prime 2: Echoes. Though it is rarely necessary for combat, it is obtained at the Hall of Honored Dead in the Temple Grounds below the Great Temple after defeating the Boost Guardian.

Samus is also able to obtain the Seeker Missile in Metroid Prime 3: Corruption. This time, it appears to be of Space Pirate origin. However, it is obtained in Xenoresearch B, East SkyTown. This suggests that the Pirates may have stolen the technology while they were on Aether. It could also be the result of a trade between the Chozo and the Luminoth, which the Pirates came across and examined. The Seeker Missile can harm Helios in his disk form and are used to open Multi-Lock Blast Shields and locks on SkyTown and other areas by destroying several locks simultaneously. Notably, it is somewhat harder for all the Missiles to hit the desired targets in the game, as Corruption uses a different Missile type than in the previous two Prime games.

Samus can also fire up to five missiles in Metroid Prime Pinball, though they do not lock on and move faster, like the normal missiles in that game or the 2-D games.

[edit] Trivia

  • In the Prime series, the player has to fire a missile and hold the missile button in order to charge the Seeker Missiles. However, if the player uses the Charge Beam, then holds down the missile button, then the charged shot is released, and the Seeker Missile targeting reticule appears, thereby saving the player a missile.
  • In Corruption, Samus can execute two extra procedures to prevent her having to waste a Missile before charging the Seeker Missile. She can either shoot once then immediately hit the missile button (which requires good timing), or turn on the Scan Visor then exit and charge missiles before the Arm Cannon comes up. Note that the Visor method has an effect on the Arm Cannon. Instead of the Arm Cannon closing then opening at the front section, it retains its shape and the front part doesn't open out, but the glow appears. Once it is fired, it does go to the missile firing animation.

[edit] Gallery


Missiles
Missile | Super Missile | Ice Missile | Diffusion Missile
Charge Combo | Seeker Missile | Hyper Missile
Ship Missile