The Ship Missile allows Samus Aran's gunship to fire missiles at a ground target using the Command Visor. This can be used to destroy objects made of Maldium, or in a Bombing Run. The Ship Missile begins with 3 missiles, and can be expanded using Ship Missile Expansions to fire up to 11 missiles. Ship Missiles can only be found in Metroid Prime 3: Corruption.
Ship Missiles are mostly used in Bryyo for destroying a Space Pirate construction site, another destroying a Maldium barricade, and the two Leviathan Shield Generators. It is also used once in the Pirate Homeworld to destroy a Maldium door leading to the Leviathan Seed. The Missiles can also be used in any open field to attack enemies.
Though it is capable of killing any kind of enemy on a single Bombing Run (including the Berserker Knight), this weapon cannot damage creatures in Hypermode or Space Pirates with their shields up. The Missiles do not need to actually hit the enemy in order to kill them. However, they may take cover under buildings (most noticeable in Cargo Dock B).
If no enemy is present in an area where the Ship Missiles can be used, the Command Visor will say there is no valid target.
Your gunship is now capable of firing a salvo of Missiles.
While in Command Visor, lock on with to a Ship Missile Command Icon. Your gunship will fly over the area and bombard the environment with Missile attacks.
Ship Missiles can destroy objects made of Maldium.
Each Gunship Missile Expansion you find will increase the number of Missiles your gunship can carry by 1.
- When the Ship Missiles are used against an object, there will be a target. However, when used on enemies, Samus does not need to target anything.
- Strangely, as with her other weapons, Ship Missiles do not harm Samus even when she is in their line of fire.
- In Metroid Prime: Federation Force, Samus assists the Federation Force during the battle against the Rohkor Beetle using Ship Missiles. At the end of the battle, she fires some at the Beetle's underbelly when it tries to trample the Force.
- Ship Missles in combat are inefficient compared to Hypermode, and many rooms where they would be useful are inaccessible. This makes the weapon and its collectible expansions the one of the most unnecessary in the whole Metroid series, rivaled only by the Flamethrower in Metroid Prime and Power Bombs in Metroid: Zero Mission and Other M.
| Missile | Super Missile | Ice Missile | Diffusion Missile|
Charge Combo | Seeker Missile | Hyper Missile
Ship Missile | Homing Missile | Missile Key
|Features of Samus Aran's Gunship|
|Personal||Adam's helmet • Chozo biotech computer • Data records • Logbook • Mii Bobblehead • Samus Screen • Ship Bumper Stickers • In the Cockpit • Music player|
|Armaments||Plasma Beam • Power Beam • Ship Grapple Beam • Ship Missile Launcher • Gunship Multiball • Bunker-Busting Annihilator • Gunship|
|Mission features|| Auto-repair function • Biohazard scanner • Blast Shield • Bombing Run • Command Visor • Commander Adam Malkovich • Cryostasis • Emergency Evacuation Pod |
Heads-Up Display • Helm controls • Landing Gear Legs • Missile Station • Recharge Station • Save Station • Tetra Galaxy Scan Screen • Transmission console • B-Unit
|Cargo||Theronian Bomb (1st piece • 2nd piece • 3rd piece) • Colossal War Golem|
|Passengers||Baby • Anthony Higgs • Dr. Madeline Bergman • Commander Adam Malkovich (computerized) • Dachoras • Etecoons|