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The Sonic Boom (ソニックブーム Sonikku Būmu) is the Charge Combo for the Annihilator Beam. It appears only in Metroid Prime 2: Echoes. The Sonic Boom is an incredibly powerful weapon that distorts the fabric of time and space.[1]

Description[]

The Sonic Boom is one of the most powerful weapons in Samus's arsenal (along with the Power Bomb and the Screw Attack). It uses a charged Annihilator shot, 5 Missiles and 30 Light and Dark Beam Ammo. This attack explodes as a giant wall of Light and Dark energy. Unlike the Darkburst and Sunburst, the Sonic Boom is an extremely fast projectile, instantly reaching its target once fired and detonating on impact. This makes it particularly effective against Hunter Ing, as they are unable to turn intangible in response to the attack before it hits and instantly kills them. The Sonic Boom is also able to pierce through a Blogg's thick hide, killing them instantly upon contact.

Sonic-boom-smaller

Samus uses the Sonic Boom on a Dark Pirate Trooper.

The attack is unloaded from the Arm Cannon as a small cluster of sonic energy. This cluster travels very fast until reaching a target. It then erupts as a large sonic wall, that shatters and causes a ripple through reality. The surface that has been hit appears warped and cracked, as if looking through a cracked glass pane. The Sonic Boom emits translucent waves and a high pitched screeching sound, until it eventually dissipates. This attack deals large damage to both Light Aether and Dark Aether enemies and can easily hit mobile targets (as well as incinerating weaker enemies), making it a very versatile attack. The downsides, however, are that it puts a huge drain on Samus' resources, and it is not as damaging as the Sunburst or Darkburst would be against enemies that are weak to a particular element while resisting the other. This is especially true of most Dark Aether creatures and Darklings, which take greater damage from the Sunburst.

The Sonic Boom is located in Ing Cache 2, and requires the Screw Attack and Annihilator Beam to reach.

Official Data[]

Inventory data[]

Sonic Boom

Metroid Prime 2: Echoes

Inventory entry

Sonic Boom is the Annihilator Charge Combo. It projects a wave of sonic force.

Samus's Notes

Sonic Boom costs 5 Missiles, 30 Light Ammo and 30 Dark Ammo to fire.
The Sonic Boom is most effective against multiple targets in an area.

Metroid Prime 2: Echoes acquisition message[]

"Sonic Boom acquired!
This powerful attack uses 5 Missiles! Using the Annihilator Beam, press and hold [A] to charge, then press [Y]/[Control Pad (Down)] to fire.
Additional data downloaded to Inventory Screen. Press [START]/[2] to access the Inventory Screen."

Metroid Prime 2: Echoes: The Official Nintendo Player's Guide[]

SONIC BOOM
"The most powerful Charge Beam Combo in the game, the Sonic Boom projects a wave of sonic force that can strike multiple targets almost instantly. It requires five missiles and a whopping 30 units of both Light and Dark Ammo."

Development data[]

Echoes Multiplayer Pipeline Imploder (Charge Combo) indirect

A player is annihilated by the "Imploder" Charge Combo in Echoes multiplayer (final).

In the data of the Metroid Prime 2: Echoes Bonus Disc, the Sonic Boom was the name of the charged Annihilator Beam (known as Disruptor in the final game), and Imploder was the name of the Charge Combo. An unused Inventory entry exists for the "Imploder" Charge Combo in-game via hacking. Its blast in-game appears different, possibly unfinished, appearing as a small single spherical blast of Black with orange outer energy that then separates into purple cylindrical/round energies and releasing a wave of white rings when it hits a wall or object. The orange and purple energy resemble the Bonus Disc Annihilator Beam's charging animation, while the rings resemble the Annihilator Beam shots itself. When the blast is about to be released, the Arm Cannon's barrel flashes a red orange.

Surprisingly, the Bonus Disc Charge Combo is still used within the final game's multiplayer mode via hacking, and can be used to kill opponents. When a direct shot makes contact with an opponent, their body will be covered with the orange blast and dark round energies, with the player being instantly burned to death if fatal. An opposing player near the impact radius or that survives the blast will be violently pushed away and covered with electrical energy similar to the Wave Beam or final Imploder's effects, though this is easily seen on a non-hit character's screen due to the Charge Combo's blinding effect. The Charge Combo still utilizes the Singleplayer's required amount of ammunition, likely due to built-in gameplay mechanics. The Bonus Disc Imploder's presence within multiplayer was likely overlooked by developers, as the Super Missile is the only charge combo used in multiplayer, with the others being inaccessible without hacking.

Sonic Boom

Metroid Prime 2: Echoes Bonus Disc

Inventory entry

The Imploder is the Annihilator Charge Combo. It sends a blast of entangling dark matter, which then implodes in a burst of whitehot energy.

Samus's Notes

Imploder costs 10 Missiles to fire, along with Light and Dark ammo.
The Imploder is most effective against multiple targets in an area.

Trivia[]

  • If used immediately after the final battle with Dark Samus starts, it will take off enough health to instantly force her into phase 2 of the battle.
  • In real life, a sonic boom is the sound associated with the shock waves created by an object traveling in midair faster than the speed of sound. Sonic booms generate enormous amounts of sound energy, sounding much like an explosion.
  • At the very first frame of the Bonus Disc "Imploder"'s impact, the black and orange sphere strikingly resembles a sun during a full solar eclipse.

Gallery[]

References[]

  1. ^ Electronic Gaming Monthly, issue 187, January 2005



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