Space Jump

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The Space Jump (スペースジャンプ Supēsu Janpu?) is a highly advanced Chozo-designed movement system. It is an ancient upgrade for the Power Suit and is chronologically first discovered by Samus Aran during the events of Metroid: Zero Mission.

Variations of it exist in the Space Jump Boots, High Jump Boots, and Jump Boots.


Copia de space jump

The Space Jump is a highly advanced movement system that gives the Power Suit the ability to continually Spin Jump in the air. The Spin Jump generated by this upgrade is extremely quick. Samus's crouched appearance during these jumps is blurred due to the extreme speed at which she is spinning. Samus can scale any height with this upgrade, and in combination with the Screw Attack, this upgrade becomes a deadly weapon. In the first two games it appears in, the jump button must be tapped rhythmically in order to continually jump, making it hard to lose height while space jumping. In later games though, tapping the jump button any time after the peak of the last jump will result in a Space Jump.

3-D appearancesEdit

The Space Jump appeared as Space Jump Boots in Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption; the Space Jump Boots merely gave Samus a double jump instead of the infinite mid-air jump given by the original upgrade. The functionality of the original Space Jump is somewhat retained in the Screw Attack in Metroid Prime 2 and 3, which allows Samus to make a total of five mid-air jumps. Metroid Prime Hunters included the Jump Boots as a starting ability, allowing for a single mid-air jump if the player walks off of an edge. Samus has a maximum of two mid-air jumps in the Super Smash Bros. series (if her Up-B attack, the Screw Attack, is also used).

In Metroid: Other M, Samus is still capable of limitlessly jumping in mid-air, but she is unable to gain altitude like she could in the 2D games. However, it does slightly increase Samus' jump height, in that it functions somewhat like the Hi-Jump Boots.

Official dataEdit

Space Jump Upgrade

The Space Jump upgrade, as seen in Super Metroid.

Metroid II manualEdit

"With this item Samus can jump continuously through the air while spin jumping. Learn how to use this item effectively by hitting the jump button again before she touches the ground and Samus will be able to do a perpetual jump. It may require some practice, but keep trying!"

Super Metroid manualEdit

"With the Space Jump Boots, Samus can jump continuously in the air and fly through open areas. To operate this item, press the jump button just after Samus peaks in a somersault jump."

Metroid Fusion manualEdit

"Perform consecutive Spin Jumps. With practice, it's possible to use the propulsion to "fly"."

Zero Mission Samus Screen dataEdit

"Somersault continually in the air. Use A mid-somersault to jump again."

Official Metroid: Other M Web siteEdit

"Gravity is no match for the Space Jump, an ability that allows Samus to leap continuously in the air without touching the ground."

Metroid: Other M manualEdit

"Press 2 during a spin jump to perform another spin jump. Note: If you continue to press 2, you will continue to space-jump."

Metroid: Other M Samus Screen dataEdit

"Effect: Lets Samus do consecutive spin jumps.
Controls: While spin-jumping, press 2 repeatedly."

Metroid: Other M on-screen tutorialEdit

Perform consecutive jumps by pressing 2 while jumping.


Space Jump M2

Metroid II artwork.

  • In Super Metroid, Samus can still Wall Jump after obtaining the Space Jump, but Wall Jumping is disabled when the Space Jump is obtained in later games.
  • Despite radical differences between suits, Samus' Space Jump sprites in Metroid Fusion are reused in Zero Mission (albeit with a different palette).

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