The first phase of battle with the Spider Guardian.
|Featured in||Metroid Prime 2: Echoes|
Samus fights the Spider Guardian in the Sanctuary Fortress. The Spider Guardian does not actively attack Samus, and instead moves along an extensive, labyrinthine Spider Ball Track while shielding itself with a damaging magnetic field. Morph Ball Bombs merely weaken its shield, and it can only be damaged by forcing it to collide with electric fences. To do this, Samus must weaken the Spider Guardian's shield until it turns green, then activate the Bomb Slots in the correct order so that an electric fence is turned on and the Spider Guardian's path is directed towards it.
- The Spider Guardian boss battle is infamous for its high difficulty level, generally considered to be one of the most difficult bosses in the game. Multiple reasons for this exist: the large distance from the Save Station, the great amount of damage the charged "aura" can deal to Samus upon contact, a limited amount of energy recharging, the sometimes unpredictable patterns the boss moves in the last phase (with a tendency to get in the way), and the need to do precise Bomb Jumps within a very tight time limit in the last part of the fight. The fight's difficulty was heavily toned down in Wii versions of the game, partially due to the Spring Ball.
- The Spider Guardian is the smallest boss in the Metroid series.
- The Spider Guardian and Bomb Guardian are the only Guardians to not be fought on Dark Aether.
- The Spider Guardian is one of only two bosses in the Metroid series that is "fought" in Morph Ball mode alone, the other being the Caretaker Class Drone Interestingly, both are from Echoes.
- The Spider Guardian's aura strongly resembles that of the Death Ball.
- The Spider Guardian can only be scanned before the battle begins, since Samus cannot come out of the Morph Ball mode once the battle begins. Samus can only scan it while it runs along a Spider Ball Track in the room prior to the fight. It may also be scanned by waiting outside the tunnel leading to the battle and scanning the Guardian as it rolls by the hole. It is one of three Metroid Prime Trilogy bosses to have this distinction, with the others being fellow Echoes boss Alpha Blogg and the Omega Pirate in Metroid Prime.
- If Samus attempts to exit the fight with the Spider Guardian by going to where she entered the battle, and opens the door, the game will crash.
- The Phazon Pillbug, a corrupted Pillbug from Metroid Prime 3: Corruption, resembles the Spider Guardian.
- In the Wii versions of the game, the Zoom function present in the fight (the only time such a function is featured) is removed, and the fight now takes place entirely in full screen, with the Letterbox removed.
- ^ Metroid Prime 2: Echoes -- Spider Guardian Escape (crash). Retrieved on 2011-11-03.
|Guardians||Amorbis • Chykka • Quadraxis|
|Darklings|| Chykling • Corrupted Sentreye • Dark Blogg • Dark Diligence Drone • Dark Grenchler • Dark Ingsmasher • Dark Missile Trooper • Dark Phlogus |
Dark Pirate Commando • Dark Pirate Trooper • Dark Preed • Dark Quad MB/CM • Dark Shredder • Dark Splinter • Dark Tallon Metroid • Darkling Tentacle
Dark Trooper • Dark War Wasp • Nightbarb