Samus has the ability to perform a damaging spin attack when the Charge Beam is fully charged. It is used in conjunction with the Charge Beam and a spin jump. By somersaulting into the enemy, it will take damage roughly equal to the charged current beam. This attack can offer safety while getting rid of enemies at the same time. However, it cannot destroy every enemy, and if they are tough enough to survive the attack, Samus will take damage as well. This attack can only hurt a single enemy at once; if Samus comes in contact with another enemy before the beam is charged, she will take damage. The Spin Jump Attack is sometimes called an early-game Screw Attack because it does damage to enemies during a spin jump. This ability becomes obsolete when Samus acquires the Screw Attack.
In Super Metroid, the Spin Jump will be cancelled if a Wall Jump is executed with a Spin Jump Attack. The Spin Jump Attack is impossible to perform in the Metroid Prime trilogy, which is likely due to the first-person perspective. However, in Metroid: Other M, Samus does not possess this ability.
|Suit||Moon Walk • Spin Jump Attack • Wall Jump • Spin Jump • Crystal Flash • Shinespark • SenseMove • Counter Attack • Search View • Strafe/Dash|
|Arm Cannon||Special Charge Beam Attacks • Headshot • Lock-on • Welding • Overblast • Lethal Strike • Concentration • Precision Aiming • Free Aim • Melee Counter|
|Morph Ball||Bomb Jump • Bomb-Trick • Five-Bomb Drop • Turbo Bomb • Ballspark • Boost Jump • Boost Charge|
|Super Smash Bros.|| Cover Fire • Zero Laser • Power Suit Samus • Gunship • Plasma Whip • Plasma Wire • Flip Jump (Low) • Boost Kick (Impact/Lateral) • Side Smash |
Down Smash Attack • Forward Air Attack • Slip Bomb • List of moves