A Super Missile Tank allows Samus Aran to increase the amount of Super Missiles she can carry in her Missile Launcher. They are only found in Super Metroid, Metroid: Zero Mission, and Metroid: Samus Returns. In Metroid Fusion, the Missile Expansions function as Super Missile expansions due to the Super Missile in that game overwriting the initial Missile upgrade.
The appearance of the Super Missile Tank varies in each game. In Super Metroid they have the same appearance as a Super Missile when fired, kept in a shining glass case. In Zero Mission, they look similar to Super Metroid's, but are slightly smaller inside.
Super Metroid manualEdit
"Super Missiles are much more powerful than standard Missiles. For every Super Missile Tank that you collect, you’ll be able to carry five more of these explosive items. Blocks that show the Super Missile icon can be destroyed by Super Missiles."
Metroid: Zero Mission manualEdit
"These tanks allow Samus to hold a larger number of the more powerful Super Missiles."
Metroid: Samus ReturnsEdit
"Super Missile Tank acquired. Super Missile capacity increased by 1."
- Before Metroid: Samus Returns, the Super Missile Tank had never made an official 3-D appearance, as the Metroid Prime Trilogy and Metroid: Other M feature it as a Charge Combo for the Missiles/Power Beam that uses up five Missiles.
|Power Suit||Energy Tank • Aeion Tank • Reserve Tank • Energy Part • E-Recovery Tank • Power Bomb Expansion|
|Beam||Universal Ammunition Expansion • Beam Ammo Expansion • Accel Charge • Ship Grapple Expansion|
|Missile||Missile Expansion • Super Missile Tank • Ship Missile Expansion|
|Keys||Chozo Artifact • Alimbic Artifact • Cartograph Artifact • Attameter Artifact • Binary Subscripture • Octolith • Dark Temple Key • Sky Temple Key • Energy Cell|