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Super Smash Bros. Brawl

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Super Smash Bros. Brawl
Super-smash-bros-brawl
Developer(s) "The Studio"[1]
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai (director)
Release date(s) Flag of Japan January 31, 2008[2]

Flag of the United States/Flag of Canada March 9, 2008[3]
Flag of Australia June 26, 2008 [4]
European flag June 27, 2008 [5]

Genre(s) Fighting game
Mode(s) Single player, multiplayer, Nintendo Wi-Fi
Rating(s) ESRB: T[6]
Platform(s) Wii
Media Wii Optical Disk
Input Wii Remote, Nunchuk, Classic Controller, GameCube controller[7]
This article is written
from the Real Life
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Super Smash Bros. Brawl, known as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X") in Japan, is the third installment in the Super Smash Bros. series after Super Smash Bros. Melee and Super Smash Bros. and is for the Wii. Major Metroid elements include characters, stages and collectible items.

Samus Aran is a playable character in the game; she becomes Zero Suit Samus after performing her Final Smash move, (Zero Laser). The player can also begin a match as Zero Suit Samus by holding down the 'shield' button on the controller before selecting a stage. Ridley appears as a boss in Brawl's adventure mode in both his regular form and as Meta Ridley. Also featured in Brawl are two Metroid-based stages: Norfair, which is based on the area of the same name, and Frigate Orpheon, based on the original Pirate frigate that Samus infiltrates in Metroid Prime. The Brinstar stage from Melee also makes a return appearance.

A Metroid appears as an Assist Trophy. Sheegoth, Space Pirate, Metroid Prime (exoskeleton and core essence), Dark Samus, Parasite Queen, Screw Attack, Luminoth, Ridley, Meta Ridley, and Samus in her Power, Dark, Gravity, Fusion, Zero and Varia Suits are all featured as collectible Trophies. Space Pirate, Zebes Inhabitant, Ridley, Warrior Ing, and Samus's various suits and gunships are collectible Stickers, among many others.

CharactersEdit

SSBB Size Comparison

Samus' MovesetEdit

Samus Aran: '

Zero Suit Samus:

Boss CharactersEdit

RidleyEdit

Ridley appears as the fifth boss during the Subspace Emissary, in which Samus and Pikachu must fight him. In the cutscene prior to the battle, Ridley ambushes and grabs Samus, flying upward and scraping her along the walls. Pikachu breaks Samus free from Ridley's grasp using Thunder (a possible reference to the Pokémon type advantage system, where electricity can easily cripple flying-type Pokémon. However, Ridley would also likely be dragon-type, and electricity is ineffective against them). In the first battle, Ridley has higher health and uses moves ranging from claw swipes to a move similar to Rayquaza's Extremespeed to a tailswipe across the entire stage. The tailswipe can do major damage on harder difficulties (around 70% damage if the person is at 0% damage), and the "Extremespeed" move is a main killing move. He flies from one side to the other and is similar in style to the Master Hand (in the way of how they both attack and then pause).

Ridley and his Meta-Ridley form are resurrected by Tabuu, their true leader, in the Great Maze to face down the heroes. Oddly enough, they are resurrected as separate beings.

Meta RidleyEdit

After R.O.B., Diddy Kong, Donkey Kong, Captain Falcon, Pikachu, Samus, and Captain Olimar make their way out of the doomed Bomb Factory in the Falcon Flyer, they are attacked from behind by the resurrected Meta Ridley, who is out for revenge on Samus and Pikachu. As such, he serves as the seventh boss.

In this battle, the player has 2 minutes to beat him, similar to the battle in Metroid Prime 3. His moveset is completely different from Ridley's; he can spit huge fireballs, but many of his attacks involve knocking the Falcon Flyer about, possibly sending the player flying off into the abyss below. After he is defeated, the massive amounts of Subspace Bombs in the factory explode, taking the entire island and everything in it (including the charred remains of Meta Ridley) into Subspace. Tabuu, the leader of Subspace, revives Meta Ridley in The Great Maze to attack the heroes (oddly, both Ridley and Meta Ridley appear in The Great Maze; they might be clones), but he is defeated once again, presumably taking him out of the picture for good.

Trophy Stands appear frequently due to the limited time, even on easy difficulties, especially if the character is equipped with a strong Trophy Stand-producing Sticker.

Congratulations screensEdit

Metroid CollectiblesEdit

MasterpiecesEdit

A 3 minute Super Metroid demo can be unlocked in the game. The game begins at the file select screen, though the player can go back to the title screen. The save-files begin before the opening cutscene, at a later point in Norfair, and one saved after the cutscene at 0:00.

File 2 is at 3:14, with 160/230 missiles, 45/50 super missiles, 40/50 power bombs, 13/14 Energy Tanks, 3/4 Reserve Tanks, and all of the upgrades aside from the Plasma Beam. Notably, the Gravity Suit is turned off in this file (though it can be turned back on).

StickersEdit

Stickers

Metroid Series stickers.

TrophiesEdit

Smashbrawlchar

Full character roster.

MusicEdit

Nintendo ChronicleEdit

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Nintendo Entertainment SystemEdit

Game BoyEdit

Super Nintendo Entertainment SystemEdit

Nintendo 64Edit

Game Boy AdvanceEdit

Nintendo GameCubeEdit

Nintendo DSEdit

WiiEdit

Solid Snake codec conversationsEdit

SSBB fight render with Zamus

Solid Snake, a character from the Metal Gear series, has the ability to perform special taunts where other Metal Gear characters call him and provide information on his opponent.

SamusEdit

  • Snake: Hey, Otacon. I got a woman here in a Power Suit...
  • Otacon: Huh? How'd you know she was a woman? Yeah, that'd be Samus Aran, the most renowned bounty hunter in the galaxy. Her Arm Cannon packs quite a wallop. If you get hit with a charged shot from that thing, you can kiss your butt good-bye.
  • Snake: Sounds like my kind of woman...
  • Otacon: Yeah, well, just don't get too close, Snake. Samus is deadly. After Space Pirates killed her parents, she was raised by the Chozo and trained in the fighting arts. She's been places and seen things that you and me can't even begin to imagine.
  • Snake: But underneath that cold, metal exterior beats the heart of a woman...

Zero Suit SamusEdit

  • Snake: Mei Ling, Samus took her clothes off!
  • Mei Ling: That's just her in the Zero Suit, Snake.
  • Snake: Without that bulky Power Suit, she's gotten a lot more agile... You know, I bet if I took off all this heavy gear, I could catch her.
  • Mei Ling: Um, yeah, you wish. Even without the Power Suit, all that training she did with the Chozo has made her a super athlete. I don't think a normal human could ever keep up. Just look at her.
  • Snake: ...Her loss.

Mr. Resetti imitationsEdit

Animal Crossing Assist Trophy Mr. Resetti will do impressions of characters after being summoned a few times:

  • Samus: "MEEEER! PSHOOOW!"

TriviaEdit

  • Zero Suit Samus, like most characters, has unused SFX for hits at high damage percentages.[1] She also had an unused trophy, kneeling with the Paralyzer, and was intended to have a unique victory theme, like Meta Knight.[2]
  • Ridley was the second most requested character on an official Japanese message board, beaten only by King Dedede.
  • Hacking of the game's code has revealed Assist Trophy data for Ridley; however he appears as a boss in the final game for unknown reasons. [3]
  • Zero Suit Samus had a few grunts and gasps that were not used in-game.[4]
  • The trophy description of Samus (Dark Suit) claims it was obtained after defeating Amorbis in the Torvus Temple.  It is actually obtained in the Agon Temple. Dark Samus' says she is identical to Samus in every way but color, and that her origins are unproven (both untrue).
  • Ridley's attack on Samus (grabbing her, slamming her and dragging her against a wall) was later reused as one of his attacks in Metroid: Other M.

Allusions to the Metroid seriesEdit

In this game there are many allusions to the various representing franchises, including Metroid.

  • Pikachu and Samus being partners in the Subspace Emissary mode is most likely a reference to Samus's friendship with Pyonchi in the Metroid manga.
  • When fighting the two Samus clones, the Sector 1 theme from Metroid Fusion is playing in the background, alluding to the SA-X, which similar to the Samus clones were created from copying Samus's Varia suit.
  • Samus's opening scene has her traversing a duct to enter an installation while in her Zero Suit, alluding to the expanded plot of Metroid: Zero Mission, where her being shot down and losing her power suit by Space Pirates forced her to sneak inside a Space Pirate mothership in the way of Chozodia and restoring her power suit.
  • Her All-Star Mode congratulations screen has Samus wearing a purple Zero Suit and posing on a beach, which most likely is a reference to the 100%/fastest time finish endings in the Metroid series.
  • Her regular form's alternate costumes allude to the following:
    • Her Pink costume is a reference to the NES version's rendition of the Varia Suit with Missiles selected.
    • Her Cyan costume alludes to the Fusion Suit from Metroid Fusion
    • Her Brown costume refers to the Dark Suit from Metroid Prime 2: Echoes
    • Her Purple costume was based on the Gravity Suit
    • Her Green costume alludes to the color of the Power Suit in Super Metroid.
  • Her Zero Suit form's alternate costumes allude to the following:
    • Her Dark Blue costume refers to the render used in Metroid Prime 2: Echoes and Metroid Prime 3: Corruption
    • Her Pink costume is based on her "Justin Bailey" cheat render in the original Metroid.
    • Her Black costume most likely refers to her bikini form in the best ending for Super Metroid.
    • Her Green costume most likely refers to her unsuited appearance in Captain N.
  • Zero Suit Samus's Final Smash: Power Suit Samus; resembles the Crystal Flash from Super Metroid.

ReferencesEdit

  1. ^ Citation| last= Sakurai| first= Masahiro| author-link= Masahiro Sakurai| year= 2006| title= Masahiro Sakurai's Thoughts About Games| periodical= Famitsu| volume=130-132
  2. ^ Nintendo Announced 2007 Wii Lineup. IGN (2007-04-30). Retrieved on 2007-07-08. “Nintendo officially states that the following games will be coming out for Wii in Japan in 2007 ... Super Smash Bros. Brawl - 2007.”
  3. ^ Casamassina, Matt (2007-07-11). Nintendo E3 2007 Press Conference. IGN. Retrieved on 2007-07-11.
  4. ^ Super Smash Bros. Brawl at Nintendo Australia. Nintendo (2006-05-12). Retrieved on 2007-06-20.
  5. ^ Release Summary. GameSpot. Retrieved on 2009-12-21.
  6. ^ IGN: Super Smash Bros. Brawl. IGN (2007). Retrieved on 2007-04-08.
  7. ^ Four Kinds of Control. Smash Bros. DOJO!!. Smashbros.com (2007-06-08). Retrieved on 2007-06-08.

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