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'''''Super Smash Bros. for Nintendo 3DS''''' and '''''Wii U''''' are two upcoming games, both the fourth in the [[Super Smash Bros. series|''Super Smash Bros.'' series]].
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'''''Super Smash Bros. for Nintendo 3DS''''' and '''''Wii U''''' are collectively the fourth game in the [[Super Smash Bros. series|''Super Smash Bros.'' series]].
   
 
[[Samus Aran]] and [[Zero Suit Samus]], along with several other veteran fighters return as playable characters. The [[Geothermal Power Plant]] is featured in the Wii U game as a stage known as [[Pyrosphere (Stage)|Pyrosphere]]. [[Norfair (Stage)|Norfair]] is also returning. [[Ridley]] appears on Pyrosphere as an AI character that can be recruited by attacking him enough, and he can be killed. [[Joulion]]s, [[FG II-Graham]]s and [[Zero]]es are also featured as enemies on the stage. In addition to the [[Metroid (Species)|Metroid]] returning from ''Brawl'', [[Mother Brain]] and [[Dark Samus]] feature in this game as Assist Trophies. Metroids, [[Reo]]s, [[Kihunter]]s and [[Geemer]]s appear as enemies in Smash Run (''3DS'' only). [[Kraid]] is said to appear as a boss character in that game mode[https://www.youtube.com/watch?v=ujAkMslCfjo&feature=youtu.be&t=23m]. The [[Screw Attack]] item also returns and still works as a wearable badge like it did in ''Brawl''. ''[[Metroid]]'' and ''Super Metroid'' are featured as Masterpieces in the ''Wii U'' version.
 
[[Samus Aran]] and [[Zero Suit Samus]], along with several other veteran fighters return as playable characters. The [[Geothermal Power Plant]] is featured in the Wii U game as a stage known as [[Pyrosphere (Stage)|Pyrosphere]]. [[Norfair (Stage)|Norfair]] is also returning. [[Ridley]] appears on Pyrosphere as an AI character that can be recruited by attacking him enough, and he can be killed. [[Joulion]]s, [[FG II-Graham]]s and [[Zero]]es are also featured as enemies on the stage. In addition to the [[Metroid (Species)|Metroid]] returning from ''Brawl'', [[Mother Brain]] and [[Dark Samus]] feature in this game as Assist Trophies. Metroids, [[Reo]]s, [[Kihunter]]s and [[Geemer]]s appear as enemies in Smash Run (''3DS'' only). [[Kraid]] is said to appear as a boss character in that game mode[https://www.youtube.com/watch?v=ujAkMslCfjo&feature=youtu.be&t=23m]. The [[Screw Attack]] item also returns and still works as a wearable badge like it did in ''Brawl''. ''[[Metroid]]'' and ''Super Metroid'' are featured as Masterpieces in the ''Wii U'' version.

Revision as of 00:44, 23 November 2014

This article is written from the Real Life point of view Globe

Super Smash Bros. for Nintendo 3DS and Wii U are collectively the fourth game in the Super Smash Bros. series.

Samus Aran and Zero Suit Samus, along with several other veteran fighters return as playable characters. The Geothermal Power Plant is featured in the Wii U game as a stage known as Pyrosphere. Norfair is also returning. Ridley appears on Pyrosphere as an AI character that can be recruited by attacking him enough, and he can be killed. Joulions, FG II-Grahams and Zeroes are also featured as enemies on the stage. In addition to the Metroid returning from Brawl, Mother Brain and Dark Samus feature in this game as Assist Trophies. Metroids, Reos, Kihunters and Geemers appear as enemies in Smash Run (3DS only). Kraid is said to appear as a boss character in that game mode[1]. The Screw Attack item also returns and still works as a wearable badge like it did in Brawl. Metroid and Super Metroid are featured as Masterpieces in the Wii U version.

Samus and Zero Suit Samus' appearances are now mainly, but not completely based off of Metroid: Other M, unlike the earlier games which based their appearances on their depictions in Super Metroid and Metroid: Zero Mission.

The game will be the first to be compatible with the new amiibo technology, which is similar to Skylanders and Disney Infinity. These figures, which include Samus, are placed on the Wii U GamePad for the player using it.

Samus Aran

Samus in both forms

Samus and Zero Suit Samus have become separate characters, with their Final Smashes no longer forcing a switch between the two. This also means the taunt trick to shed the Power Suit mid-match no longer works. The change also applies to Zelda/Sheik who can no longer transform mid-match, and the Pokemon Trainer being removed altogether in favor of only Charizard. The reason for the change was because the developers "want people to focus on single characters more deeply", however its been stated that the 3DS' hardware was proving to be a challenge for "multiple character combatants".[2]

Introduced into this game is a customization feature which allows players to fundamentally alter functions of character moves. All fighters including both Samus characters now have twelve variants of each of their four special moves. Except for Palutena and the Mii Fighters, this entails versions of each attack with benefits or drawbacks (for example, Samus changing her Charge Shot to a slow-moving or close-range attack).

Zero Suit Samus' moveset and strength have been reworked around her new Jet Boots, which augment her kicks and jumps. Her new up special move, Boost Kick, replaces the Plasma Wire, and her forward smash is also changed to a double kick. She retains her Paralyzer, Plasma Whip and Flip Jump special moves. She can now use her long-range grab as an air attack and tether recovery like her armored self. Replacing Power Suit Samus is Gunship, in which, as the name implies, Samus jumps into her Gunship, flies away and then can shoot at opponents for a limited period of time. Her introduction animation has also changed and now has her jumping out of her Gunship and landing on the battlefield.

"Regular" Samus has received some modifications to her moveset as well, with a new neutral air double kick that hits on both sides, an explosion effect added to her forward smash, missiles can now be cut in half by sword wielding characters, and an overall increase in attack power. Sakurai also commented in one of his "Pic of the day" posts on Miiverse that "the speed and power of Samus's Charge Shot has been drastically improved".[3]

Director, Masahiro Sakurai had this to say about developing Samus in previous games:

"For example, look at Samus. She's sort of floaty [in Super Smash Bros.]. The reason we've represented her that way is we've taken some of the inspiration from the original Metroid. I think the reason Samus felt floaty in the game is because you have to jump so much, you have to have a certain level of accuracy while you're jumping and shooting. By enabling her to be floaty, you're slowing down that motion allowing for better accuracy in her shooting. At least, that's how I interpret why she was floaty in the original game.

"What's important about that is realizing why Samus moves the way she does," Sakurai explained, "not just saying, 'This is how she moved in a previous game, so we're going to represent that because that's the way she's always been.' I have to really go and think about it all again before I give her that representation. It's making sure we understand that and using the same logic in creating her in this world."

As far as voice acting goes, Alésia Glidewell's voice clips from Brawl used for Zero Suit Samus are recycled for this game, rather than Jessica Martin, who voiced Samus in the most recent Metroid: Other M recording new sound effects.

Both Samus characters have gained some new alternate costumes. For Samus, the blue costume (representing the Fusion Suit), pink costume (representing the Power Suit in Missile mode in the original Metroid), brown costume (representing the Dark Suit) and green costume ("Green Samus") return. A new addition is a white costume (representing the Light Suit) and dark blue costume (based on Dark Samus). For Zero Suit Samus, her blue, red, black and green costumes return, but not her purple outfit. She now has a white costume (matching her Power Suit's white palette and resembling an outfit from the Fusion endings) and her blue and orange Justin Bailey outfits from Metroid Fusion and Zero Mission as costumes.

Playable characters

SSB4U cover full artwork

The full cover artwork for the game, showing Samus alongside many other new characters including Rosalina & Luma, the Wii Fit Trainer and Shulk.

ZsFU4VC - Imgur
File:FEKUQbJ - Imgur.png

Confirmed characters so far.
Note: Bolded names are newcomers.

* Mewtwo has been announced as a downloadable playable character in Spring 2015, free for those who bought both versions of this game.

Event matches

Though absent in the 3DS game, event matches from Melee and Brawl return in the Wii U game. Several feature Samus or Zero Suit Samus.

  • All-Star Battle: Brawl - A match against returning characters that made their debut in Super Smash Bros. Brawl, including Zero Suit Samus.
  • All-Star Battle: Regulars - A match against the eight starting characters in Super Smash Bros. who have appeared in all Smash games to date, including Samus.
  • A Situation of some Gravity - As Zero Suit Samus, the goal is to defeat Rosalina & Luma in a one-stock heavy-gravity battle.
"In the far reaches of the galaxy, Samus discovers a planet with unusually strong gravity. Can she withstand it enough to defeat this alien life-form?"
  • Galactic Avenger - As Samus, the goal is to defeat the AI Ridley on Pyrosphere and another Samus (in her Dark Samus costume) in a Stamina fight.
"The time has come to avenge my parents. Anyone in my path will be destroyed!"
  • Identity Crisis - As Sheik (replaced with Zelda if KO'd), the goal is to defeat Samus, and then Zero Suit Samus in a one-stock battle. Zelda and Samus are characters who could previously transform mid-match, but their forms are now separate characters.
"Two fierce heroines, each with their own secrets. Only one will reign victorious!"
File:SSB4.png

Tentative logos.

Event matches

Though absent in the 3DS game, event matches from Melee and Brawl return in the Wii U game. Several feature Samus or Zero Suit Samus.

  • All-Star Battle: Brawl - A match against returning characters that made their debut in Super Smash Bros. Brawl, including Zero Suit Samus.
  • All-Star Battle: Regulars - A match against the eight starting characters in Super Smash Bros. who have appeared in all Smash games to date, including Samus.
  • A Situation of some Gravity - As Zero Suit Samus, the goal is to defeat Rosalina & Luma in a one-stock heavy-gravity battle.
  • "In the far reaches of the galaxy, Samus discovers a planet with unusually strong gravity. Can she withstand it enough to defeat this alien life-form?"
  • Galactic Avenger - As Samus, the goal is to defeat the AI Ridley on Pyrosphere and another Samus (in her Dark Samus costume) in a Stamina fight.
"The time has come to avenge my parents. Anyone in my path will be destroyed!"
  • Identity Crisis - As Sheik (replaced with Zelda if KO'd), the goal is to defeat Samus, and then Zero Suit Samus in a one-stock battle. Zelda and Samus are characters who could previously transform mid-match, but their forms are now separate characters.
"Two fierce heroines, each with their own secrets. Only one will reign victorious!"
File:SSB4.png

Tentative logos.

Galleries

Artwork

Trailers

Website

External Links