A Torizo prepares for battle.

"Torizo" (Japanese: 鳥人像 (Chou-jin-zou?)) is a term used to refer to animated Chozo Statues. It is likely that these statues are the same kind of sentinels spoken of in the Chozo Lore entry Statuary.

The Torizo may be perceived as hostile Chozo or even their mechanical counterparts, but both impressions are false.


There are three Torizo that appear in Super Metroid. The first one to be encountered is located in Crateria. It is dubbed the "Bomb Torizo" because of the upgrade it is holding. At first, it appears to be a normal Chozo Statue, but upon acquiring the Bomb, the door becomes locked and the Torizo rises, shedding its stone shell and leading to the second boss battle. It attacks by spitting bombs and slashing its claws high enough to hit Samus if she tries to jump over it. It can also send yellow waves of energy by swinging its arms one after the other, requiring Samus to carefully dodge them.

After she inflicts a certain amount of damage to both its chest and stomach, both sections will explode and a seemingly organic fluid starts "bleeding" out from both wounds. Despite missing its head, the Torizo will continue to attack by walking back and forth at a quicker pace as it attempts to ram against Samus.

The second Torizo is a golden variant found in Ridley's Lair. This one is stronger, faster, and more durable. As it receives damage, its golden appearance will become increasingly dull, indicating that it is almost defeated. The Gold Torizo is capable of dodging missiles, and will even catch and throw super missiles back at Samus. The most effective method for dispatching this Torizo is by using charged shots.


Samus battles the "Bomb Torizo".

The husk of the third Torizo is found in the rebuilt Tourian, as one of many creatures that fell prey to the Giant Metroid. The slightest touch will cause it to crumble to a pile of dust.

No explanations are ever given to explain both the third Torizo's presence in the Space Pirate HQ and why these animated statues were hostile towards Samus in the first place.

Official dataEdit

Super Metroid Nintendo Player's GuideEdit

Enemy Data Description
Color HP ATK E BE M SM PB Aim for Torizo's abdomen when battling him and use Super Missiles.
Normal 800 8 20 20 20 20 20
Golden 13500 160 20 20 20 20 20


Super Metroid Players' GuideEdit

"Torizo is the first major adversary you will face but he shouldn't prove too much of a hurdle. He first appears as a chozo statue, identical to the others you encounter earlier on. This time, however, he will spring to life as soon as you grab the missiles he holds. Morphing into ball form is useful when trying to avoid his swipes but it's unlikely that you'll be able to defeat him without sustaining some damage.

Fortunately, he's not very resilient and if you keep pumping shots ino him you should be able to win. Unlike the other guardians in the game who only have certain weak spots, it doesn't matter where you hit Torizo - any shot that connects is a good shot! Don't start firing until he starts walking towards you, though, as until then, he's invulnerable."

This description erroneously states that the Torizo Statue was holding Missiles. It was in fact holding the Bomb item.


  • There is a boss in Metroid Fusion called Nettori, which seems to be an X-infected Torizo controlling the surrounding and chaotic vegetation. This, along with the first Torizo in Super Metroid leaking out what appears to be bodily fluids, support the theory that these statues are robots built with organic properties.
  • A Torizo can also be seen walking around the Planet Zebes: Brinstar of Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. It immobilizes itself once in a while and takes the pose of a classic Chozo Statue.
  • The first Torizo battle can be skipped if Arm pumping is properly performed.
  • As the first Torizo is breaking out of its shell, an eerie theme can be briefly heard. If paused at the right moment, the full melody can be vaguely listened to on the Map screen. The theme is not on Super Metroid: Sound in Action, the official soundtrack for the game. It can be heard here. The actual battles with the Torizos use the "Big Boss Confrontation (Ridley, Draygon)" theme, later titled Vs. Ridley.
  • The wall where the first Torizo was situated can be destroyed with the Hyper Beam during Samus's escape, allowing the Etecoons and Dachora(s) access to an unseen ship, leading to their escape from Zebes.
  • There is a glitch known as the Golden Torizo code, where a certain number of buttons are pressed before entering the Golden Torizo's room, gifting all upgrades to Samus.
  • The Super Metroid Nintendo Player's Guide says "Torizo and Chozo basically mean the same thing"[1], but this is incorrect. The Japanese name for Torizo is 鳥人像 (Chou-jin-zou?), which literally means "bird-person-statue", whereas Chozo is 鳥人族 (Chou-jin-zoku?), which literally means "bird-person-tribe".
  • It is unexplained why Torizos are hostile towards Samus despite the latter being a close friend and adopted child of the bird-like race. Based on their in-game purpose and the Chozo lore entry "Statuary", the Torizos are a type of security units created to guard their creators' technology and block access to certain areas, similar to the Ruins Test. Alternatively, it is possible they may have gone rogue and/or fallen under Space Pirate control, thus explaining the third sentinel's presence in Tourian.


  1. ^ Super Metroid Nintendo Player's Guide, page 40

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