Dr. Anonymous1

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1,369 Edits since joining this wiki
December 30, 2011
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Hi! My username is Dr. Anonymous, but you can call me whatever you like (and believe me, people have). I am currently 15, and therefore I do not have a full-time job. As such, I consider it my job to make sure this Wiki is factually - and grammatically - accurate.

History with the Metroid SeriesEdit

The Metroid series is my favourite game series of all time. I'll just say that. I first got the Metroid Prime Trilogy when I was thirteen; upon playing Metroid Prime, I suddenly had a new favourite video game. It has remained in that spot on my list to this day, and most of the other Metroid games I've played are not far behind. Well, except for Other M, though it isn't ENTIRELY bad... just mostly.

My Ranking for the Top Metroid Games I've Played:

1. Metroid Prime: Pretty much the closest you can get to perfection in a game: Honestly, I'd say it's perfect proof that games can be considered art.


  • The music: Catchy, unique and fun to listen to. Yoshio Sakamoto is a genius.
  • The environments: Diverse, intricate and absolutely gorgeous.
  • The gameplay: Few games make the transition from 2-D to 3-D well, but Retro Studios couldn't have done a better job. It kept true to the spirit of its predecessors, and the addition of a third dimension didn't come at the cost of any of the things that make the series so great.
  • The weapons: I liked the "elemental" theme they added to the four main beams, and their charge combos are equally spectacular (well, except the Flamethrower).
  • The Gravity and especially Phazon Suits: The addition of blue lights and visor to the Gravity Suit's color scheme somehow HUGELY improves it, and do I even need to get started on the black-and-red badassery that is the Phazon Suit? Back in Black, baby.
  • The creature designs: Inventive bosses, inspired enemies... they're all amazingly unique, and even look like they could almost be actual alien creatures. The redesigned Space Pirates are especially cool, and the unique designs for their many sub-variants is a huge improvement over the pallette-swaps used in Super.
  • Ridley, the cyborg undead pirate space dragon: Can't get much cooler than that.
  • The Scan/Logbook functions - This was a BRILLIANT introduction to the series: Not only did it let us discover more about the world around us, but it also provided exposition in the best way possible: Not by forcing it down our throats, but instead making us want to find more pieces the puzzle.
  • Also, thanks to this function, we finally got some development about the culture and history of the Chozo, who had previously had next to no backstory in-game.
  • The Thermal and X-Ray visors are unique and fun to use.


  • No Screw Attack
  • Suit looked a bit bulky
  • Phazon Mines were a drag at times.
  • The original Gamecube control scheme pales in comparison to the Wii version.

1. Super Metroid:Edit

OK, I'll be honest: I can't decide whether or not this game is better than Prime, so I'm gonna wimp out and place both of 'em at No. 1. Suffice it to say, though, this is another game that definitely lives up to its hype. Pros:

  • The atmosphere: Oh my god, the ATMOSPHERE! I swear, this is THE example of how the "show, don't tell" rule makes video game storytelling so fantastic.
  • The music: Pretty much half of the atmosphere comes from the music, which ranges from energetic and bright to dark and downright creepy.
  • THE CONTINUITY NODS. Granted, at the time the entire Metroid history consisted of only two games, but it was still extremely nostalgic to return to both the first and last areas of the first game in your first few minutes back on Zebes, and see how they've since fallen into disrepair. I dunno, I've always loved when games invoke that trope.
  • The ability to toggle ALL upgrades on and off. Seriously, WHY hasn't this returned?
  • The Grappling Beam - the obvious "Wheee!" factor aside, this Grapple beam ALSO lets you kill minor enemies with one zap, AND lets you snag energy ammo from afar? Yes please.
  • The Charge Combos are a nice addition, if a bit useless.
  • The largest arsenal in a Metroid game to date.
  • Arguably the most intricate game I have ever played - there are secret power-ups hidden absolutely everywhere, and the whole planet is pretty much one... well, planet-sized... maze.
  • The Shinespark.


  • The Missile-switching option was a bit awkward, and I only ever found the Missiles themselves useful with bosses and when they were mandatory.
  • Those bloody... one-way... Super Missile gates... Seriously, those are a HUGE killjoy in exploration, and if you end up on the wrong side of them en route there's NO upgrade you can find to open them and continue to your destination; you've no choice but to go allll the way back and find an alternate route.
  • Perhaps a bit TOO convoluted at times... but that's really just a nitpick, if even that.

2. Metroid Prime 3: Edit

The best Wii game I've ever played; if only they had made more games like this... Pros:

  • The controls: Streamlined perfection. Smooth, precise, intuitive... just flat-out excellent.
  • Everything from the previous Prime games: Beautifully inspired environments, awesome character design and catchy music (especially Rundas' theme), blah blah blah.
  • The plot: Even more in-depth than its predecessors, and even reveals some more backstory to both of them.
  • Special shout-out to the GFS Valhalla and Skytown's Metroid Xenoresearch Lab for being some of the FREAKIEST areas in the ENTIRE SERIES.
  • The ship: The airstrike and grapple functions were underused, but they were cool additions nonetheless.
  • The characters: The other bounty hunters were pretty cool and memorable (though they needed more scenes), and the first Metroid game to prominently feature voice acting surprisingly set the bar pretty high.
  • Hypermode could be a pretty power trip (especially its Gatling gun-like Charge Beam)
  • The visual representation of Samus' progressive stages of Corruption were well-done and a tad disturbing.


  • The Beam-stacking thing: I really wish they could have made it optional.
  • Hypermode: Could be a bit gimmicky at times.
  • I wish we could have seen a lot more of the other hunters.

3. Metroid Zero Mission: Edit

The prime example of a remake done right: Faithful to the original, yet adding so much more from subsequent entries to drastically improve its source material.


  • The in-game graphics look gorgeous, as do the stylized in-game cutscenes.
  • Additions: Not only do they do a good job of massively expanding the original map of Metroid, but they also enrich the gameplay MASSIVELY with many of the upgrades introduced since the original.
  • They even include the original game as an unlockable bonus! How awesome is that?!
  • The music updates the original soundtrack quite nicely (and even makes the Ridley lair theme TOLERABLE), and even adds some new tracks that harken back to the likes of Super and Prime.


  • Still no optional beam-stacking.
  • I liked the original Kraid theme a bit more - it sounded more isolated and eerie.

4. Metroid Prime 2: Not the best of the Prime games, but still a fantastic and frankly underrated game. While the different areas weren't as diverse, the two-world aspect was nice, if a bit gimmicky; the enemies had cool designs, the backstory of the Luminoth was surprisingly well-fleshed-out, and overall it was just a fun game to play.


  • Arguably the most consistently dark game in the Prime series, with themes like bodysnatching and possession, along with just how beautifully morbid it is.
  • Heck, the opening scene, with its eerie atmosphere and the corpses lying everywhere, easily qualifies as the creepiest in the entire series. Doesn't help that you can scan each one and read in gruesome detail how each one died.
  • Everything's deader with zombies.
  • This game also finally establishes the GF Troopers in the Metroid universe (as more than just cameos), and not only does their armor design look great, but the personal logs of the troopers you encounter post-mortem effectively establish that these soldiers were people, not just nameless, faceless government drones.
  • The logs you scan also establish the Luminoth well as both a species and people, like Prime 1 didnwith the Chozo, but even more so.
  • I personally enjoyed the Dark/Light world mechanic.
  • The designs of the various Ing were

6. Metroid Fusion: Pros:

  • The Story: The infodumps in which it's mainly conveyed can be slightly jarring at times, but the story itself is still pretty good, and offers plenty of suspense
  • The music: Sector 1, Underwater Depths, Final Mission... only a few of the great tracks in this game.
  • The atmospheric cues and changes do a fantastic job of creating suspense.
  • The "body-snatcher" concept's been done before, but this game executes it really well.
  • Nightmare-X: 'Nuff said.


  • Restricted exploration: I REALLY hate how Adam constantly limited your exploration just because your next objective was in one sector. I mean, I get that Samus has to stabilize the Boiler Room to keep the station from exploding but... c'mon, it's a Metroid game! Our imminent doom can wait, I wanna go back to Sector 1.
  • Aforementioned infodumps: They could be annoying at times, and not exactly a subtle way of telling us the story.
  • Fusion Suit: I know it makes sense in-game, but the overall look always seemed kinda silly to me.

5. Metroid Prime Hunters: As far as appearance and controls go, it was pretty good for a DS recreation of the first-person Prime games. However, it did have a lot of problems with its Story mode. Pros:

  • Multiplayer: Easily the best part of the game. So many modes, so many levels, 7 different hunters... what's not to like?
  • Presentation: the gameplay and graphics were amazing for a first-person DS game.
  • The Hunters: This was pretty much the first game to feature bounty hunters other than Samus, and for what they are we got a pretty diverse cast of uniquely-designed hunters, each with their own backstories and alt-forms. Weavel's splitting ability was especially interesting.
  • The environment: The Alimbic architecture looked pretty cool, and I liked the aesthetic feel of the Oubliette.
  • The Imperialist: IMMA FIRIN' MAH LAZOR!
  • Music: Surprisingly, the music didn't really drop in quality in this game, and it was as atmospheric as a Metroid game should be (especially when being creepy).
  • First time the Gunship is used as more than a save station.


  • The bosses: The absolute WORST: The Cretaphid and Slench were KINDA original, but repeating them again and again and AGAIN and AGAIN?! In a series known for the diversity of its bosses, this game was SEEIOUSLY lacking.
  • Gameplay for Adventure mode can be REALLY repetitive when it comes to getting the Octoliths.
  • Next to no upgrades: Traditional upgrades - Super Missile, Screw Attack, Space Jump, Grapple Beam, some visor, and 2-3 new suits. Upgrades in Hunters? Seven. And they're all beam upgrades. The beam upgrades in other Metroid games let you freeze, burn and electrocute your enemies. What do the Hunters weapons let Samus do in Adventure Mode? Open colored doors and defeat certain enemies. Nothing else.
  • Lack of variety in worlds: A fire/desert planet, an ice planet, a space station and an... ice... space station... Yeah. Kiiinda dropped the ball there, developers.
  • No lock-on system: Made the control scheme MUCH harder when you had to move your stylus over even the tiniest enemies while trying to dodge back and forth.
  • Pointless corridors with NOTHING IN THEM: In the main Primes, even the narrowest corridor hid some sort of upgrade or had SOME piece of scannable information: In Hunters, there were some decent-looking main rooms, but you couldn't go from one to another without having to go through a tiny, entirely featureless hallway that served NO purpose other than filler.

7. Metroid: I'll be honest, I don't think the original has aged that well. At all. I'd get the remake first any day.


  • Without this game, none of the others would even exist.
  • Atmosphere - Dark, eerie, alien, mysterious... basically set the standard for all of its successors.
  • Music: The music sets the tone quite nicely, and can be catchy or eerie when needed.
  • Nostalgia: 8-bit graphics look primitive now, but still have that old-school charm to them.


  • NES difficulty: Some might consider this a pro, and I love a challenge as much as anyone else, but MAN was this a frustrating game.
  • The theme to Ridley's lair... ear-bleedingly annoying. Who wants to listen to "WEEWOOWEEWOO" on a loop for hours?

8. Metroid: Other M:

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