|This article is written from the Real Life point of view|
Metroid Prime Battle is the theme heard when fighting the Metroid Prime's core essence form in the game of the same name. However, in at least the NTSC GCN release, the player has to let the cutscene where the creature's core essence emerges play in full, as otherwise the BGM will be muted throughout the entire second phase. It actually contains the main theme used for the title themes of all Metroid games except Echoes. The theme was re-arranged in Metroid Prime Pinball for the same boss and remixed for Gorea's second form in Metroid Prime Hunters, with bars from the theme being heard just as Gorea transforms into its ultimate form beforehand in a slightly lower pitch. This version is also used as the theme of the Oubliette stage in Multiplayer Mode. In the internal "BGMSELECTLIST.DAT" file, it is titled Gorea Returns.
The original version of the theme appears in Metroid Prime 2: Echoes Bonus Disc, used for the actual game's trailer. It should not be confused with the first battle theme used for the creature's armored form.
In the Metroid Prime & Fusion Original Soundtracks, this theme is titled VS Metroid Prime (Head).
|Metroid Prime and Dark Samus|
|Abilities|| Metroid Prime: Particle Wave Projector • Seeker Missile • Snare Beam • Ultrafrigid Beam|
Dark Samus: Boost Ball • Charge Beam • Dark Echo • Missile Launcher • Phazon bullets • Shrapnel Beam • Stealth field generator • Varia Suit
|Misc.||VS Metroid Prime (Spider) • Metroid Prime Battle • Dark Samus Intro • Darkness • Escape • Dark Samus Biography • Dark Samus Gallery • Dark Samus Rooms|