'Weapons Complex is a level found in the MPH Multiplayer. The Weapons Complex is based on the room of the same name found in the Vesper Defense Outpost in Metroid Prime Hunters Adventure Mode. The Weapons Complex has a low gravity in exposed areas, but in sheltered areas, the gravity levels are normal (perhaps controlled by an artificial gravity creator of sorts). The arena is relatively big.
The Weapons Complex is not a stage available by default. Fourteen local games must be played before the Weapons Complex becomes available.
The arena's Node Rings are on small platforms. By using his spinning attack in his Dialanche Alt-Form, Spire can knock opponents off the platforms and into space.
Spire and Sylux are able to reach the very top edges of the map in the main area in their Alt-Forms. This is excellent for sniping or getting sniped with the Imperialist.
|Metroid Multiplayer Levels|
|Metroid Prime 2: Echoes||Crossfire Chaos • Sidehopper Station • Shooting Gallery • Spider Complex • Pipeline • Spires • Arena 5|
|Metroid Prime Hunters: First Hunt||Ancient Vestige • Assault Cradle • Trooper Module|
|Metroid Prime Hunters|| Combat Hall • Data Shrine • Processor Core • High Ground • Ice Hive • Alinos Perch • Sic Transit • Transfer Lock • Sanctorus • Compression Chamber • Incubation Vault • Subterranean |
Outer Reach • Harvester • Weapons Complex • Council Chamber • Elder Passage • Fuel Stack • Fault Line • Stasis Bunker • Head Shot • Celestial Gateway • Alinos Gateway
VDO Gateway • Arcterra Gateway • Oubliette
|Metroid Prime Pinball||Magmoor Caverns|
|Super Smash Bros.||Planet Zebes • Planet Zebes: Brinstar • Planet Zebes: Brinstar Depths • Norfair • Frigate Orpheon • Pyrosphere|
|Dead or Alive: Dimensions||Geothermal Power Plant|