A Phazon Metroid in captivity
|Game||Metroid Prime 3: Corruption|
|Notable features||Morph Ball tunnels, containment units, seeker gates|
|Significance||Location of Seeker Missiles, Energy Cell|
|Enemies/wildlife||Steamspiders, Phazon Metroids|
This room is composed of connected corridors lined with containment units, many of which hold a Phazon Metroid. Locking mechanisms are in place and prevent access to certain areas of the room. These mechanisms require the Seeker Missile to unlock. The room contains multiple narrow tunnels accessible only by small objects. A separate corridor leads to the Energy Cell providing most of the pod's power. Samus has to remove it to get the Seeker Missile, but doing so turns off the lights and removes the shielding of the containment units, unleashing the Phazon Metroids.
- Energy Cell
- At the end of the series of corridors.
- Seeker Missile
- In a containment unit next to the Energy Cell.
- Locking mechanism
- "Locking mechanisms activated. A simultaneous blast to all targets is required to disengage locks"
- Containment unit
- "Containment unit online. The pod's power source is keeping the unit's energy barrier active."