Yapping maw

A Yapping Maw lunges at Samus.

Yapping Maw (also known as Grabber in the PAL guide) is an enemy in Super Metroid. They can be found in Crateria, Lower Brinstar, Norfair, Ridley's Lair, and Maridia. They have long necks that can expand to attack Samus, and have pincers jutting out in front of their mouth. They will extend, bite Samus with their pincers, and drag her down.

On many occasions they will be resting on a bed of spikes, thorns, or within pools of lava; when Samus is pulled down, she will receive damage from these hazardous materials until the Maw releases her. In most occasions, the Yapping Maw can be seen lurking, with only its "head" visible. In Maridia, however, there are two Yapping Maws hidden in a pit of quicksand, and cannot be seen until they lunge upward to attack Samus. If she isn't fast enough, the bounty hunter will be dragged into the quicksand and sink to the lower part of Maridia.

In other locations, they will be curiously nestled inside the mouths of Samus Eaters; this suggests that a symbiotic relationship can exist between both creatures, as a Yapping Maw will grab hold of a potential prey and drag it into the carnivorous plant's waiting mouth.

They are heavily armoured. Only Super Missiles can kill them.

Official dataEdit

Yapping maw

Super Metroid Nintendo Player's GuideEdit

Enemy Data Description
Color HP ATK E BE M SM PB Crateria/Brinstar/Norfair/Maridia. They will quickly reach out and grab you.
Normal 20 - - - - - -


Super Metroid Players' GuideEdit

"Hard to kill. Wait until they reach out and withdraw; you then have a few seconds of safety to leap over them."


  • Yapping Maws bear some resemblance to the Mua encountered in Kraid's Lair during Metroid: Zero Mission, in appearance, habitat, and behavior.
  • Yapping Maws may actually be plant-life of some sort, as they are mostly seen around Water and surrounded by other plant-like bioforms.
  • The Yapping Maw may be inspired by the real-life Bobbit Worm, whose hunting tactics are virtually identical to its behavior.