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For other uses, see Zebesian (Disambiguation).
Zebesians (ゼーベス星人 Zēbesu Hoshibito ) are a sub-group of the Space Pirates. The true planet from which not only Zebesians, but the entirety of Space Pirates, originate from is currently unknown; presumably, they are not from the Space Pirate Homeworld as the Metroid Prime Trilogy art booklet states that it is one of several homeworlds. However, series director Yoshio Sakamoto has said that the Pirates that invaded Zebes took "Zebesian" as a general name for themselves after the conquest of the planet, comparing it to most "Americans" actually being descended from Europeans and only calling themselves Americans after conquering the true Native American tribes.
Ridley is said to have been the 'original Zebesian' according to the information in the first game's instruction manual. This has not been mentioned again, even in subsequent retellings of the game's story, and may no longer be canon; however, this may be similar to how ancient Roman generals took the titles of places they conquered, such as Germanicus.
The intelligence of the Zebesians and their capacity for higher thought is under question; there is conflicting evidence concerning whether or not they could function with or without a leader to control them.
In Metroid: Other M, Samus states that Zebesians, even if led by Ridley's clone, would be unable to work as an intelligent group and would eventually become feral unless led by Mother Brain. However, the Metroid manga features the race led by Ridley alone actively and strategically attacking Galactic Federation-controlled planets long before they met Mother Brain.
The Metroid Prime series also contradict Other M by portraying Space Pirates working mostly independently (although the Space Pirates in the Prime games were not Zebesians). The same behavior occurs in Metroid: Zero Mission, when the Pirates are able to operate onboard the Mother Ship after Ridley and Mother Brain's defeat. However, it is possible that Robot Ridley was to some degree able to control them or they were simply not aware of Mother Brain and Ridley's defeat and were just following predesignated orders such as guarding the ship.
However, it is also possible that in Other M Samus was referring to the Cyborg and Super Zebesians, which seem to be more feral than normal Pirates, since they have not formed any sort of coherent society or manipulate the BOTTLE SHIP's equipment in any way even though there has been a significant amount of time between their release and discovery by Samus.
Metroid: Zero MissionEdit
The Zebesians seen in Metroid: Zero Mission are chronologically the first Space Pirate forces encountered in the Metroid series of games (excluding their leaders Kraid and Ridley, which are encountered before any form of Zebesian is seen). When Samus first entered Tourian, a cutscene showed several Metroids feeding on a Zebesian; as she explored further, Samus found withered, colorless Zebesian corpses scattered about in almost every room prior to the Mother Brain's chamber, showing that Tourian was heavily populated by Space Pirates (contrary to the original NES Metroid) and that they were initially going to be fought there.
Living Zebesian individuals appeared exclusively in Chozodia, which featured the Space Pirate Mothership, a portion of the Wrecked Ship and a nearby Chozo temple. Their main form of attack involved opening their clawed weapons and shooting beams in the direction of Samus Aran. If she were to be spotted by their Searchlights, Floating-eye sensors, Pirate Alarm Systems or by a Zebesian during her explorations, the Zebesians would be more than capable of giving chase by crawling through tunnels, jumping, wall climbing and wall jumping, as well as running at a slightly higher speed than Samus when she is not using her Speed Booster.
Zero Mission features only two variants of Zebesians: a common red type and the rare Silver Space Pirates. The latter were much more resilient, faster, and could inflict incredible damage. They were only seen within the Mother Ship, most notably during the final Countdown when Samus was required to defeat two at once before escaping.
Metroid Prime EditThe instruction manual of Metroid Prime depicts the artwork of a Zebesian in the pages retelling the Space Pirates' recent history, most of which is focused on Zebes. The Pirate is drawn in the more realistic art style of the Prime series, exhibiting far more detail than the designs seen in the 2-D games. The Zebesian's eyes are covered with mechanical lenses with wires that stretch to its head's temple and further onto the back of its neck. Its lobster-like claws possess a great deal of machinery not only in the form of a gun-barrel protruding from the inside, but also metal plating and structures on the back of the claws with cables that reach all the way to an unseen section of the Zebesian's backside. Metal tubes can be seen sticking out from under its back as well. Various straps are seen on the Pirate's body including a belt carrying unknown tools and gadgets. Instead of its 2-D counterparts' sabaton-like feet, this Zebesian design possesses three sharp toes on the front and a fourth one on the back. The artwork can be seen in the gallery below.
Although this Space Pirate type is never encountered in the final game, it was originally intended to appear as an enemy. A model and several animations were created (see image on the right) by Martin L'Heureux for a Pirate based on the manual's artwork. It was ultimately scrapped along with another design resembling a hulking Zebesian. The only in-game representation vaguely resembling the 2-D design is a corpse of what appears to be a heavily mutated Zebesian within a containment tube in the Phendrana Drifts laboratories.
In Super Metroid, Zebesians had a larger variety and could be found in every area on Zebes with the exception of the Wrecked Ship (which still contained pirate activity in the form of Kihunters). The different variants of Zebesian, from the weakest to the strongest class, are as follows: normal blue color, Green, Red, Pink, Yellow and Silver. With each new class encountered, Samus required stronger weaponry to deal with them; for example, the basic Blue Pirates fall to a single Power Beam shot, but the later seen Green Pirates are only vulnerable to a Missile or several Bombs. When hit by a weapon, regardless of whether it damaged them or not, the Zebesians mostly took a defensive stance and covered their heads with their claws.
Super Metroid's Zebesians, as well as their beam shots, are noticeably sluggish when compared to those found in Zero Mission. In the latter game, Zebesians were capable of shooting both horizontally and diagonally while the Super Metroid Zebesians were restricted to shooting only what was in front of them. Also, the Zebesians in Super Metroid never chased after Samus, even if she entered their line of sight. With the exception of the Silver Space Pirates, the overall lack of agility and poor aim of Super Metroid's Zebesian Space Pirates made them an easy challenge. The only advantage these Pirates had over their Zero Mission counterparts was their ability to fire more than two beams in a single attack (the former could only shoot one from each claw).
Curiously, Zebesian Pirates can be seen shooting beams from not only their claws, but from their eyes as well (most notably the wall-climbing Zebesians). Since Super Metroid is the only game that illustrates this ability, an explanation is never given.
Metroid: Other MEdit
In Metroid: Other M, feral Zebesians have been gathered and cybernetically enhanced as part of a bioweapon program in the BOTTLE SHIP; this program was intended to create a Special Forces Unit with a similar structure to the Space Pirates for the Galactic Federation. Their original form resembles that of the Zebesian-X from Fusion but with newly added prosthetic limbs and metal-covered heads and chestpieces; these Federation-based implants seem quite crude in comparison to those made by Pirates from the Prime series. Controlled and presumably stimulated by MB and Ridley's clone respectively, all Zebesians are capable of wall-clinging, firing beams, jumping ground-pound attacks and claw slashes. When hit with the Ice Beam, only their claws are frozen rather than their whole body.
In training, a holographic Zebesian, named Zebes-Horogram is controlled by the Head Quarantine Officer. It was used both in the Sense Move and Missile training. During the Sense Move training, it remained invisible (save for its outline) while it fired its beams at Samus. In the Missile training, Samus was required to locate it via Search View before attacking with a Missile. Afterward, Samus and the holographic Zebesian fought against each other. Interesting to note is that this hologram represents a normal, unenhanced Zebesian, which are never encountered in the entire game (the first trailer of Other M originally portrayed her fighting them in the BOTTLE SHIP, as well as concept art).
A dead Zebesian was found in the Exam Center of the Biosphere, making large beeping noises. After it was discovered, Samus immediately recognized it as a Zebesian, albeit a cybernetically enhanced one. She also spotted a Galactic Federation logo upon the deceased bioform. When Maurice Favreau announced that the Galactic Federation was experimenting with bioweapons, it quickly became clear that they included the Zebesians in their project; the Federation intended to control the remnants of this dangerous marauding race before replacing them with Project Metroid Warriors.
Two variants appear in Other M:
Cyborg Zebesians are the weakest variant encountered (normal Zebesians do not make an appearance). They are enhanced, (partially or entirely) metal-covered Zebesians. Their claws are completely replaced with prosthetic ones. These can fire Missiles as well as beams. Their armor begins to break off as they take damage, revealing arm cannons below the prosthetic claws and snapping off the fins on their backs.
Super Zebesians are red-armoured Zebesians that can fire a red and green charged version of their basic laser attack out of a large cannon that has replaced one of their claws. This charged shot has the properties of a Wave Beam, similar to the Wave Trooper Pirates of Metroid Prime. The cannon also bears an uncanny resemblance to the Arm Cannon. When these Super Zebesians trapped Samus, Adam was forced to authorize the Wave Beam so she could counter attack. The Super Zebesians also attack Samus when she is escaping the BOTTLE SHIP. Super Zebesians are capable of raising their claws up like the Zebesians from Super Metroid and firing a barrage of several shots at once.
This game features purple Zebesians with green accents. This Zebesian design, which makes them seem somewhat bird-like, reappears in the Metroid Manga and in Metroid: Other M. In fact, Metroid: Other M implies that a Zebesian's true form is this purple variant; all other variations of Zebesian would therefore be wearing various types of body armor.
All Zebesians in Fusion are either infected or mimicked by the X Parasites. These Zebesian-X have improved natural armor that makes them more resilient than the majority of the classes seen in Super Metroid. Curiously, the Zebesian-X found crawling on walls in Sector 1 are weaker than those seen later on, as the former can be killed with a single Missile shot and can be frozen. Regardless, the Zebesian-X retain the jumping and beam-shooting behavior of normal Zebesians. Fusion also contains several mutated Zebesians, called Mermen Pirates; these result from X Parasites combining Skultera DNA with a Zebesian-X, creating a being designed specifically for underwater combat. The strongest variant of Zebesian-X are the incredibly rare Gold Space Pirates, which are quite similar to the Silver Space Pirates featured in Super Metroid.
Zebesians make a cameo appearance as robots, appearing with the following variations:
- Normal Zebesian
- A normal walking Zebesian capable of melee attacks and firing beams from their claws; some are equipped with an Ice Beam weapon. They can jump across large distances to close-in on players. They are notably present during Kraid's boss fight, where they are constantly released on platforms from his heavily-armed, fortress-like body.
- Flying Zebesian
- Like the Aerotrooper and Flying Pirates they can fly, as with the ground Zebesians they have a beam weapon and an Ice Beam with a wide shot.
- Super Zebesian
- These Zebesians have an extra switch on their backs making them twice as strong.
- Sniper Zebesian
- A very weak Zebesian with a sniper rifle. When the laser sight locks on, it will start beeping as warning, and if the player doesn't dash away quick enough they will be shot.
Super Metroid manualEdit
"These feared aliens are known as the scourge of the Galaxy. They are known for stealing galactic trading ships and leaving the crews stranded in space."
Official Metroid Fusion websiteEdit
"Using their advanced technology, these galactic marauders are bent on becoming the dominant force in the galaxy. Their presence on the research vessel orbiting SR388 is cause for alarm."
Metroid Fusion manualEdit
"These feared aliens once tried to use Metroids to further their schemes. They cling to walls and attack."
- Zebes Inhabitant Metroid Fusion - [Arm] Attack + 5 (All)
Metroid: Other M Art Folio: Close CombatEdit
"I prefer to use my Arm Cannon, as it allows me to take out most threats from a safe distance. When circumstances call for it, however, I'm happy to engage the enemy hand-to-hand. The augmented power of my suit lends me extra power in combat-sometimes a well-placed kick is the only way to deal with a grappling Zebesian."
"This race forms the backbone of the evil Space Pirates, an organization plotting to take over the galaxy. Metroid: Other M features Cyborg Zebesians, bioweapons created through cloning and genetic manipulation of Zebesian DNA. These emotionless soldiers have none of the intelligence of the natural Zebesian race."
- In Super Metroid, Mother Brain can fire two different beams from her single eyeball; one of them is identical to the beams fired by Zebesian Pirates in the same game.
- In the first few trailers and released screenshots of Metroid: Zero Mission, Zebesian Pirates have a slightly different head structure from those seen in the final version of the game. They were originally going to have a more bird-like design, similar to those seen in Fusion.
|Unused Bosses and Species|
|Metroid: Zero Mission||Crocomire • Ridley-2|
|Metroid Prime||Fireflea • Kraid • IceBoss • Ripper • Skree • Maggot • Kihunter • Sova • Chomper Fish • Experiment 7526 • Tallon Chameleon • Carnivorous Plant • Phazon Blastcap • Phazon Burrower • Zebesian|
|Metroid Prime 2: Echoes|| Dark Pirate Aerotrooper • Dark Shriekbat • Dark Sporb • Dark Triclops • Kenobite • Phlogus • Triclops • Zoomer • Sova • Icemite|
Metroid 1.5: Mad AI • Humetroid • Thrash-hunters • Shock beast
|Metroid Prime 3: Corruption||Advanced Pirate Militia • Advanced Shield Militia • Assault Pirate Militia • Assault Shield Militia • Big Metroid • Crocomire • Endocoon • Mantha • Phase Sprite • Phazite Armored Trooper • Phazon Tentacle • Reptilicus-G • Salamander|
|Super Metroid||Bang • Reflec • Stoke|
|Metroid: Other M||Zebesian|
|Metroid Fusion||Geega • "Hive" • Kago spawn • Skree • Toxic Gas|
|3DS Metroid game||Boss Creature|
|Hybrids||Asborean • Chozo Statue • Darkling • Dark Samus • Dark Suit • Light Suit • PED Suit • Samus Aran • Unnamed Suit|
|Bio/Mechanical||Aurora Unit • B.O.X. Security Robot • Cortex Chamber • Dark Diligence Drone • Dark Ingsmasher • Dark Quad • Fusion Suit • Mother Brain • Nightmare • Quadraxis • SA-X • Space Pirate Boarding Pod|
|Cyborgs|| Crash Pillar • Cyborg Zebesian • Ghor (-G) • Kyratian • Leviathan Battleship • Pirate Militia • Preed (Dark) • Puffer Mine • Ridley (Meta/Omega) • Samus Aran • Slench • Space Pirate • Weavel • Zebesian |
Large Leviathan-class armed ship • U-ton