Zero Laser
From Wikitroid, the Metroid wiki
| Zero Laser | |
|---|---|
The Trophy of the Zero Laser. | |
| Featured in | Super Smash Bros. Brawl |
| Damage | Around 50% damage, depending on how long targets remain in the blast |
| Effect(s) | Massive recoil destroys the Power Suit, revealing Zero Suit Samus |
| Obtained | Capability of use occurs whenever a "Smash Ball" has been obtained |
The Zero Laser is Samus Aran's "Final Smash" in the game Super Smash Bros. Brawl, and is an extremely powerful blast of energy. Samus becomes eligible to use this technique only when she has destroyed a "Smash Ball". The massive recoil from the blast overloads the Power Suit, and in effect falls off, revealing Zero Suit Samus.
The blast is a highly unfocused stream of the blue-hot energy that comprises the normal Charge Beam, seeming to contradict the name "Zero Laser", which suggests a highly focused and localized beam. When launched, the beam travels across the current stage in a rather slow manner, creating a near inescapable blast. When in the process of firing, Samus can slowly sweep the beam up or down, to hit targets who have decided to try and dodge the blast by jumping above or by hanging onto a ledge. The beam creates a slight suction effect in the direction of the beam's trajectory, and can influence a target's momentum when falling to come closer to the blast. Once caught in the blast, it is almost impossible for a target to escape until the energy forcibly launches it away, usually proving fatal. Even after Samus has finished firing, the blast will continue to travel across a stage slowly and steadily until it moves off-camera. Once the beam has completely left the Arm Cannon, it can no longer be swept up or down.
The Zero Laser does not appear in any Metroid games; however, it is likely inspired by the Hyper Beam.
Contents |
[edit] Strategic Use
The Zero Laser is easy to dodge when fired from a distance, so it is recommended to fire when targets are in close quarters. A near foolproof strategy would be to launch the Zero Laser at a target which is cornered at a ledge, so in effect the blast will carry the target off-stage to its death. Quick targets such as Sonic, Captain Falcon, or perhaps even another Zero Suit Samus will be able to dodge the blast by jumping behind Samus, but a target will be pulled into the blast if it comes too close. Launching the Zero Laser to sweep up at an aerial target (preferably falling after the third jump) is a very sound strategy to use if the target is too quick to be hit. Once the blast completely undermines the target's landing options, it will have no choice but to fall into the blast. The key to using the sluggish Zero Laser is to present a target with no options of escape.
[edit] Recoil
Once the blast has completely left the Arm Cannon, Samus will lose her armor and now fight as Zero Suit Samus. Pieces of the Power Suit will have fallen to her feet, and can be used as valuable throwing items. In this form, Samus is very fast and agile, giving the player a sound alternative to using Samus with the Power Suit. Zero Suit Samus must acquire a "Smash Ball" to use "Power Suit Samus", the Final Smash technique that restores her armor. However, if a player would rather stay in this quick and agile form, "Smash Balls" should be avoided.
[edit] Trophy
"Samus's Final Smash. The beam emerging from her Arm Cannon is dreadfully powerful and causes great damage to enemies. The beam travels slowly but can be swept up and down. The recoil of the beam is so great that it tears off her Power Suit, revealing Zero Suit Samus. The pieces of her armor can be picked up and thrown as weapons."
[edit] Gallery
Samus' Power Suit falls off, revealing Zero Suit Samus. |
